This site contains the call for participation of the workshop that will be organised in June 2005 in Switzerland on the theme of Collaborative Artefacts Interactive Forniture by CRAFT.

Preamble

This site contains the call for participation of the workshop that will be organised in June 2005 in Switzerland on the theme of Collaborative Artefacts Interactive Forniture .

CRAFT is a laboratory of EPFL in charge of renewing the teaching system developing, testing and implementing new technologies for computationally supporting teaching in the school.

CRAFT is interested in the development of the elements of the architecture that can support learning and collaboration among the students. In our terminology collaborative learning is a coordinated, synchronous activity that is the result of a continued attempt to construct and maintain a shared conception of a problem.

Supporting Collaboration with furniture

The topic of this workshop will be the development of furniture that can support collaboration and interaction of the students in the learning center.

A promising approach to support face-to-face collaboration is not to hinder long-socialized communication and interaction forms. By building interaction environments integrating ubiquitous computing facilities that adapt to the needs of the people working in them, we might enhance, augment, and facilitate natural interaction within face-to-face collaboration.

A key role of these environments will be in how they are realized. Collaborative environments that adapt to the needs of group would allow the computer as a device to disappear in the architecture of office spaces, while its functionality remains ubiquitously available [1, 2, 4].

The architecture of future collaborative environments includes buildings, rooms, room elements such as interactive tables, interactive displays set in walls, or chairs with integrated information technology. Their realization requires an integrated design of real and virtual parts that augment reality and thus combine the natural and intuitive interaction in the physical world with the benefits of an underlying computer infrastructure that disappears in the architecture and ideally only becomes salient on demand [3].

Motivation

We registered a rising interest within the CSCL and the UbiComp community to research the roles of interaction spaces and the elements they consist of, and their effects on collaboration. Several approaches have been implemented to support group work with adapted office spaces and room elements, but none of them alone seems to be an consistent solution.

Our motivation for this workshop is to bring together researchers, architects, psychologists, and computer scientists who are interested in collaboration and how new kinds of environments can support it. We want to discuss previous results in this area and share our experiences with the ultimate goal of finding emergent research questions and future research directions.

A secondary motivation is that a new project has come to the attention of our unit: the construction od a Learning Centre in the campus area. The Learning Center will: (1) optimize access to information by providing the necessary infrastructure, services and skills to the academic community; (2) provide the resources that students need for their work, i.e., documentary resources, access to technology and workspace, and other various services; (3) give students an environment for living and cultural exchange, for intellectual interaction, and simply for meeting with others.

Topics of the workshop

  • interactive tables
  • wall-sized interactive displays
  • other room elements that can be equipped with information technology and that can be used collaboratively
  • new metaphors to realize intuitive and natural interaction
  • design of appropriate user interfaces with respect to collaboration
  • effects and issues of combining interactive room elements to whole ubiquitous computing environments or landscapes
  • role of mobile artifacts in combination with interactive walls and tables during face-to-face sessions
  • devices mediating the transition between individual and group work
  • benefits of interactive room elements compared to ordinary furniture
  • privacy and awareness issues
  • application models, software architecture, and systems design issues for interactive tables and walls
  • hardware devices for interactive walls and tables
  • methods of evaluation collaborative interaction with interactive room elements
  • effects of location awareness (in building) on collaboration
  • effects of 'spatialised' communication (in building) on collaboration

Structure of the workshop

The workshop will be run for three days beginning with short presentations of the participants. After the presentations, an idea-finding session will be run, where the most interesting issues for the workshop will be discussed. The most interesting topics emerged after the idea-finding session will be elaborated by five sub-groups.

The sub-groups will then work alone discussing important questions and problems as well as trying to work on answers regarding their topic. At the end of the first and the second day, in a plenary session following the sub-group-work each group will present their ideas and discuss them with all the rest of the workshop participants. In a concluding plenary session on the third day, all the participants will have the opportunity to both reflect on the workshop's results and to identify issues that still remain critical or controversial with the need for future research activities.

The schedule of the workshop is here reported.

Expected outcome and audience

the expected outcome of the workshop will be three-folded: (1) building a common background and a common understanding of the issues raised during the three days; (2) identifying important open research topics and directions; (3) producing a book for the CSCL series edited by CRAFT and published by Kluwer Academic Publishers in the series Computer Supported Collaborative Learning.

In addition, important parts of the interaction will be registered and reorganised in the form of a running documentation that will help to reflect on the whole workshop process.

The workshop is directed towards psychologists, designers, architects, interaction designer, computer scientists that have an interests in the topics and that eventually have done some work in the area.

Participation & Contacts

20 participants have been invited based on their previous activity and experience in the field. Other 20 participants will be invited based on a motivation letter or design idea submitted prior to the workshop. Each participation letter or design idea should consist of the author's vision of furniture for supporting collaboration, his/her expectations towards the workshop and the author's research activities and bio.

Interested people can email Mauro Cherubini . All the relevant information concerning this workshop will be found on this website .

Important dates

  • Arrival on Sunday JUNE 19 , workshop on 20, 21 and 22 morning

Location of the workshop

The workshop location is Château-d’Oex, a typical Swiss village situated in the Alps. The chosen hotel is called 'Roc & Neige'. The closest airport is Geneve, and the place can be reached by train (change at Motreux station). A bus from the airport will be organised in the afternoon (6 pm) of the Sunday June the 19th and back on Wednesday 22nd of June, afternoon.
For directions and a map of the place see Map24. We are organising a bus leaving from Geneva Airport around 6 pm on Sunday. Alternatively you can reach the location using the train: see CFF.ch.

References

  1. Guimbretière, F., Stone, M., Winograd, T. (2001) Fluid Interaction with High-resolution Wall-Size Displays. In Proceedings of User Interface and Software Technology (UIST 2001), pp. 21 - 30.
  2. Shen, C., Beardsley, P., Lesh, N., Moghaddam, B. (2001). Personal Digital Historian: User interface design. In Extended Abstracts of CHI 01, pp. 378-385.
  3. Streitz, N., Tandler, P., Müller-Tomfelde, C., Konomi, S. (2001). Roomware: Towards the Next Generation of Human-Computer Interaction based on an Integrated Design of Real and Virtual Worlds. In J. A. Carroll (Ed.): Human-Computer Interaction in the New Millenium, Addison Wesley, pp. 551 - 576.
  4. Tandler, P. et al. (2001). ConnecTables: dynamic coupling of displays for the flexible creation of shared workspaces. In Proceedings of User Interface and Software Technology (UIST 2001), pp. 11 - 20.
  5. Prototyping the Workspaces of the Future; IEEE Internet Computing; By Rick Stevens, Michael E. Papka, Terry Disz; July 2003; pp. 51-58.
  6. N. Streitz, Th. Prante, C. Röcker, D. van Alphen, C. Magerkurth, R. Stenzel, D. A. Plewe (2003). Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces: Supporting informal communication and social awareness in organizations. In: K. O'Hara, M. Perry, E. Churchill, D. Russell (Eds.): Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kluwer Publishers, 2003. pp. 387-409.
  7. Prante, T., Streitz, N., Tandler, P. Roomware: Computers Disappear and Interaction Evolves. In: IEEE Computer, December, 2004. pp. 47-54.
  8. P. Tandler, N. A. Streitz, Th. Prante Roomware: Moving Toward Ubiquitous Computers. In: IEEE Micro, November/December, 2002. pp. 36-47.
  9. Huang, J. (2001) Future Space: A New Blueprint for Business Architecture , Harvard Business Review

Registered participants

  1. Edith K. Ackermann, Massachusetts Institute of Technology
  2. Anders-Petter Andersson, Kristianstad University
  3. David Aymonin, Ecole Polytechnique Fédérale de Lausanne
  4. Maribeth Back, FXPAL / The Reading Lab
  5. Waltraud Beckmann, Herman Miller Inc.
  6. Jan Borchers, RWTH Aachen University
  7. Giovanni Cannata, Interaction Design Institute Ivrea
  8. Birgitta Cappelen, Arts and Communication, K3
  9. Mauro Cherubini, CRAFT EPFL
  10. Dana Cho, IDEO
  11. Règine Debatty
  12. Pierre Dillenbourg, CRAFT EPFL
  13. Alexis Georgacopoulos, ECAL-Ecole cantonale d'art de Lausanne
  14. Fabien Girardin, CRAFT EPFL
  15. Christophe Guignard, ECAL
  16. Jean-Baptiste Hauè, CRAFT EPFL
  17. Jeffrey Huang, Harvard University
  18. Jaana Hyvarinen, University of Art and Design Helsinki
  19. Tom Igoe, New York University, Tisch School of the Arts
  20. Patrick Jermann, CRAFT EPFL
  21. Frederic Kaplan, Sony CSL Paris
  22. Osamu Kato, SANAA
  23. Karen Johanne, Kortbek University of Aarhus
  24. David Kuller
  25. Jean-Baptiste Labrune, INRIA Futurs
  26. Saadi Lahlou, EDF R&D
  27. Sara Ljungblad, Viktoria Institute
  28. Christophe Marchand, ECAL
  29. Stefano Mastrogiacomo
  30. Takashi Matsumoto, KEIO University
  31. Mark Meagher, Harvard University
  32. Scott Minneman, Onomy Labs, Inc.
  33. Gaelle Molinari, CRAFT EPFL
  34. Lira Nikolovska, MIT School of Architecture
  35. Nicolas Nova, CRAFT EPFL
  36. Chris O'Shea, University of Plymouth
  37. Amanda Parkes, MIT Media Lab
  38. Thorsten Prante, Fraunhofer IPSI
  39. Ibars Roger, Royal College of Art
  40. Mirweis Sangin, CRAFT EPFL
  41. Anural Sehgal, Interaction Design Institute Ivrea
  42. Andrew Sempere, Grassroots Invention Group MIT
  43. Chia Shen, MERL (Mitsubishi Electric Research Labs)
  44. Ranjan Shetty, International School of New Media
  45. Frank Sonder, foresee
  46. Peggy Thoeny, Destill design studio /Oslo
  47. Cati Vaucelle, Trinity College Dublin, Crite
  48. Nicolas Villar, Lancaster University
  49. Kevin Walker, London Knowledge Lab
  50. Rachna Argawal, IITK, India
  51. Satyendra Nainwal, IITG, India

Organization

Pierre Dillenbourg and Jeffrey Huang are the workshop chairs. Mauro Cherubini is responsible for the general coordination of the workshop, Florence Colomb for the logistics and praticals. Email address are formatted as name.surname@epfl.ch. Telephone +41 21 6932275.

Registration

Registrations are closed at this stage. People interested in the outcomes / follow ups, can contact Mauro Cherubini at the address above.

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